A vertical slice of your game should do the same by answering some big, arguably delicious, questions. If you cut someone a piece of cake, you’d want to give them a slice that allowed them to experience the full cake as more than just the sum of its layers. So where to begin? While a completed vertical slice’s flavor depends on what kind of game you’re making, their purpose is always the same. Providing stakeholders, including investors and other funding sources, with the most deliberate vertical slice helps you sell your vision by successfully communicating that your game is what you made it to be: fun. While these phases of development are important, they’re not necessarily fit for consumption outside of a development team – the vertical slice is. This means its key features and systems are all working together properly, complete with assets that represent – and this is important – final quality.įinal quality assets set a vertical slice apart from earlier iterations of a game such as an initial playable build, a functioning prototype, and even a minimum viable product (MVP). What is a vertical slice?Ī vertical slice is a fully-playable portion of a game that shows its developer’s intended player experience. This is especially true when producing a vertical slice can result in a fully-realized – and, as with the Xsolla Funding Club, fully funded – player experience. This is just another in a long line of Voodoo games to avoid.For many game developers, the vertical slice is so much more. Unless you enjoy being hit with ad after ad. That wears off so quickly though and the realisation that you’re earning money for absolutely nothing makes it all feel so much more pointless. It works and has some early addictive qualities about it. There are flash games from the late 90s that put more effort in then the likes of Slice It All and Voodoo, in general, do. The whole argument that it is a free to play game becomes less and less acceptable when you see just how diminishing the results have become. Games like this have become nothing more than ads with some occasional interactivity around them. How it follows a worn-out formula and has no interest in anything but shoving as many ads down your throat as possible. It’s hard not to be incredibly sarcastic about Slice It All, simply because of how little it tries. You want something with replay value!? What on earth are you thinking! You might be thinking that the money you earn is at least spent on skins or new knives to give the game some sort of replay value but you’d be wrong. With the chance to earn more coming by landing your knife in one of the multiplier boxes at the end of the level. Simply tap the screen to slice whatever is in front of you. Left wondering what you’re doing with your life. After 15 minutes, you’re bored by the repetitive gameplay. Slice It All, like always, has addictive qualities but with diminishing results. For what you expect from the mobile market and Voodoo in general these days. From Voodoo comes a free to play game that ticks all the right boxes.
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